> For the complete documentation index, see [llms.txt](https://mossuh.gitbook.io/projects/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mossuh.gitbook.io/projects/plugins/moboosters/boosters/example.md).

# Example

The following example creates a temporary Personal experience booster. If the player already has the same boost active, its remaining time is accumulated.

```yml
Boosters:
  MinecraftV1:
    identifier: default
    type: Personal
    applicator: Minecraft
    boosted: experience
    boost: '%args_1%'
    duration: '%args_2%'
    item-info:
      material: PAPER
      data: 0
      name: '&fBooster &8| &e&lExperience'
      lore:
        - ''
        - '&bType: &aPersonal'
        - '&bBoost: &a+%boost%'
        - '&bDuration: &a%duration_formatted%'
        - ''
        - '&8If you already have the same boost,'
        - '&8the remaining time will be accumulated.'
        - ''
        - '&aRight click to claim!'
    actions:
      ModifiedBoost:
        requirements:
          - '[EVAL] %moboosters_has_booster_temp:default:personal:minecraft:experience% equals false'
        rewards:
          - '[CHANCE -> 100] CANCEL_MESSAGE && MESSAGE -> &b&lPERSONAL BOOST! &aYou claimed a x%boost% experience booster for %duration_formatted%!'
        else:
          - '[CHANCE -> 100] EXECUTE_ACTION -> ModifiedBoostElseIf'
      ModifiedBoostElseIf:
        cancel_action: true
        requirements:
          - '[EVAL] %moboosters_personal_boost_temp:default:minecraft:experience% == %boost%'
        rewards:
          - '[CHANCE -> 100] CANCEL_MESSAGE && CANCEL_BOOSTER'
          - '[CHANCE -> 100] ADD_TIME -> default:personal:minecraft:experience:%args_2%'
          - '[CHANCE -> 100] MESSAGE -> &b&lPERSONAL BOOST! &aHas been added %duration_formatted% to your %applicator_type% for %boosted%!'
        else:
          - '[CHANCE -> 100] CANCEL_BOOSTER && CANCEL_CLAIM'
          - '[CHANCE -> 100] MESSAGE -> &b&lPERSONAL BOOST! &cYou can''t claim this booster because you already have an active booster && MESSAGE -> &cand the time can''t be accumulated because it isn''t the same boost.'
```

Each booster can independently define its appearance, boost, duration, requirements, actions and rewards, allowing the same system to be used for different types of boosters and integrations.


---

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